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			Sorry, but I can't find the other topic about things for 1.25 so I made a new one. 
 
 
 
I saw in the screen-shots of the JJ2 Beta 108 ammo (I know this is posible by ahcking memory values) but it gave me an idea which just now gave me another idea! 
 
Idea1: 
 
Weapons such as blaster will have infinate ammo, bouncer will ahve a maximum ammo count (on multi-player and single) of say... 100. Seeker missiles 35, RF missiles 50 and each shot takes down 2 ammo. And so on. 
 
Or about the Blaster ammo, it could be charge ammo 2 per second. 
 
Idea 2: 
 
Oh wait, this gave me a third idea. 
 
Secondary fire for weapons. Example: for the RF missiles, the secondary fire would be firing one missile instead of two. 
 
Here's another example I just though of: the Blaster's secondary fire (which wont take down ammo) could be wacking someone with it, it would be a melee (blank range) fire type. 
 
Idea 3: 
 
Nine new weapons, like in some mods for UnrealTournament if you press (in Jazz2) "1" you'll get the blaster and if your press again you'll get a completely new weapon such as... a melee (blank range) weapon such as... fists ^_^ 
		 
		
		
		
		
		
		
		
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