Quote:
Originally Posted by Jerrythabest
Remove the 'Butterfly' event (fix if sprites are available)
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There are sprites available already. Click here. The top animation is the butterfly. Someone should find out the numbers of the sprite using Sprite Viewer.
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Quote:
Originally Posted by Jerrythabest
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Quote:
Originally Posted by Jerrythabest
Bugfixes
Quote:
Originally Posted by Jerrythabest
Replace the infinite fall (bottom of levels) with instakill
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Make it Optional.
Quote:
Originally Posted by Jerrythabest
Remove the 'Butterfly' event (fix if sprites are available)
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See Above.
Quote:
Originally Posted by Jerrythabest
Remove the 'Trig Sample' parameter from the 'Sucker Tube' event
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It is needed.
Quote:
Originally Posted by Jerrythabest
Remove the 'Switch' parameter and its function from the 'Trigger Zone' event
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Some people use it so no.
Quote:
Originally Posted by Jerrythabest
Remove the 'ID' parameter from the 'Area ID' event or give it a function
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It already has a function.
Quote:
Originally Posted by Jerrythabest
Remove the 'Pos' parameters from the start posses or give them a function
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It is needed.
Quote:
Originally Posted by Jerrythabest
Give the 'Pepper spray powerup' event a function
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Already does. Shooting.
Quote:
Originally Posted by Jerrythabest
Give the 'Electro blaster powerup' event a function
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Already does. Shooting.
Quote:
Originally Posted by Jerrythabest
Remove the RectGem events or give them a function
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No.
Quote:
Originally Posted by Jerrythabest
Fix the 3D bonus stages
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What Cooba said, "More like make them."
Features
Quote:
Originally Posted by Jerrythabest
Add 'Flowing water' event to make water flow (away) in your level, include the possibility to keep it generating water and to set the generating speed
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It should also have a parameter that lets the water have a current and a parameter that lets you specify the speed of the current.
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