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WaterRabbit

JCF Member

Joined: Jan 2005

Posts: 191

WaterRabbit is doing well so far

Nov 12, 2005, 05:05 AM
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Quote:
Originally Posted by Jerrythabest
Remove the 'Butterfly' event (fix if sprites are available)


There are sprites available already. Click here. The top animation is the butterfly. Someone should find out the numbers of the sprite using Sprite Viewer.
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Quote:
Originally Posted by Jerrythabest
Quote:
Originally Posted by Jerrythabest
Bugfixes
Quote:
Originally Posted by Jerrythabest

Replace the infinite fall (bottom of levels) with instakill

Make it Optional.
Quote:
Originally Posted by Jerrythabest
Remove the 'Butterfly' event (fix if sprites are available)

See Above.
Quote:
Originally Posted by Jerrythabest
Remove the 'Trig Sample' parameter from the 'Sucker Tube' event

It is needed.
Quote:
Originally Posted by Jerrythabest
Remove the 'Switch' parameter and its function from the 'Trigger Zone' event

Some people use it so no.
Quote:
Originally Posted by Jerrythabest
Remove the 'ID' parameter from the 'Area ID' event or give it a function

It already has a function.
Quote:
Originally Posted by Jerrythabest
Remove the 'Pos' parameters from the start posses or give them a function

It is needed.
Quote:
Originally Posted by Jerrythabest
Give the 'Pepper spray powerup' event a function

Already does. Shooting.
Quote:
Originally Posted by Jerrythabest
Give the 'Electro blaster powerup' event a function

Already does. Shooting.
Quote:
Originally Posted by Jerrythabest
Remove the RectGem events or give them a function

No.
Quote:
Originally Posted by Jerrythabest
Fix the 3D bonus stages

What Cooba said, "More like make them."

Features
Quote:
Originally Posted by Jerrythabest
Add 'Flowing water' event to make water flow (away) in your level, include the possibility to keep it generating water and to set the generating speed

It should also have a parameter that lets the water have a current and a parameter that lets you specify the speed of the current.