Yea, it would be hell to code something like that, unless you figured out how positions, guns, and health worked, so the bot could go after someone who had low health if it had the weapons that would be needed to take that player down.
A good program (not a bot) would be an anti-shield program. As you may or may not know, shields are stored in hex numbers. 0x00 indicates null. So code might be like this:
Code:
int jj2proclisten;
shieldoffsetp1==soandso_address;
if (shieldoffsetp1!=00) {
getshieldNo();
if (shieldno>=01)echo ("Player 1 was caught using a shield.");
writenull(Shieldoffsetp1);
return;
__________________
I'm sick and tired of this community. So goodbye.
PS: Unreal > JJ2.
|