View Single Post
FQuist

JCF Member

Joined: Sep 2001

Posts: 3,251

FQuist is an asset to this forumFQuist is an asset to this forum

Nov 19, 2005, 04:45 PM
FQuist is offline
Reply With Quote
Quote:
Originally Posted by Grytolle
If anyone's interested I got a solution for fakehealth... I just dunno how to make the actual code, though. It only needs to scan a memory-adress for changes and then edit another memory-adress value for health to 1 as soon as you get hit. I have all the adresses and stuff, just not the programmingskills.
What if you are playing battle? You could be hit while having 5 hearts and you'd have to go to 3 hearts. It's not as easy as just player is hit = health 1.

You'd have these requirements for checking how much health to reduce I think:

1. Was the player hit?
2. Did his health decrease?
If not:
3. By which weapon was the player hit?
4. Was that weapon powered up?
__________________
“The truth is that everything that can be accomplished by showing a person when he's wrong, ten times as much can be accomplished by showing him where he is right.” - Robert T. Allen

Interesting Jazz-related links:
Thread: Gameplay Theories - Thread: Make Up Your Own Gametype

Spotify.fm


Last edited by FQuist; Nov 20, 2005 at 05:04 PM. Reason: secrecy edit