Quote:
Originally Posted by Grytolle
If anyone's interested I got a solution for fakehealth... I just dunno how to make the actual code, though. It only needs to scan a memory-adress for changes and then edit another memory-adress value for health to 1 as soon as you get hit. I have all the adresses and stuff, just not the programmingskills.
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What if you are playing battle? You could be hit while having 5 hearts and you'd have to go to 3 hearts. It's not as easy as just player is hit = health 1.
You'd have these requirements for checking how much health to reduce I think:
1. Was the player hit?
2. Did his health decrease?
If not:
3. By which weapon was the player hit?
4. Was that weapon powered up?
Last edited by FQuist; Nov 20, 2005 at 05:04 PM.
Reason: secrecy edit
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