View Single Post
Radium

JCF Éminence Grise

Joined: Jul 2002

Posts: 12,275

Radium is an asset to this forum

Nov 25, 2005, 12:22 PM
Radium is offline
"Okay guys. Let's let the poor plot device die and go look around." Faw, Shuri, Uberbob, and I walked back into the store and met up with L33tz4n. She seemed slightly more disturbed by the blood covered room than the rest of us. "It's just like The Shining, only... well, real. And probably a sign of our impending messy deaths," I encouraged her. It didn't help much, strangely.
I pushed open the door and walked into what was once the main plaza of Placespot. It was entirely abandoned, and all the buildings were shrouded with a thick layer of snow.
"Anyone here?" I called out, walking past one of the frost-covered statues that once decorated the center of Upper Placespot. Suddenly, an icy tentacle burst forth from the snow and wrapped itself around my leg. "Ambush! Everyone kill stuff!" A crystalline, eyeless head emerged from the snow and looked down at me hungrily. For one second my life flashed before my eyes, and I was disappointed to notice it was essentially G-Rated.
Just when all hope seemed lost (more than usual, even), a rumble shook the ground. Then another. An earsplitting roar pierced the air, and my attacker turned its head to find the cause. Shards of ice flew dangerously about as the misshapen, overmuscled form of an 8-foot tall monkey crashed bodily into the creature. Furious the Monkeyboy, the Superubermegatropolis "superhero" that kind of helped us earlier, had evidently returned to try his hand helping again.
"DEATH TO YOU, LESS EVIL CREATURES," cried the voice of the overweight Mexican woman who was widely known as the Ultimate Evil in the universe. A sexy flying hotrod docked on the edge of Placespot and Grandma Conquista jumped out, flaming battleaxe in hand. Scholar Sam was in the car too, and looked fully ready to kill stuff.
A whirring noise echoed through the snow-blanketed landscape, followed by the clicking noise of megawarp coordinates being entered. Fooruman and his canoe crashed into the snow. The old man stood up, held the paddle high above his head and called out "EEEEEEeUUUUUUuuuUUULLAAAALLLIIIIIIAAAAA!!!", then noticed the confused stares from friend and foe alike and stopped.
"Wow, it's like a family reunion, only none of us are related," Uberbob observed.
"Kind of overkill, in my opinion," I said. Sadly, I spoke too soon. The ground began to crack below us, scattering the party. More snake-like creatures poured out from the ground. A screeching noise filled the air and a towering, frosty figure rose from the snow - not a figure of a man, but a figure of a tree! Solstice the Christmas Tree, to be specific.
Shuriken, the sole survivor of our last encounter with Solstice, backed behind the statue. The tree looked different this time - with a new sprite and swirly icicle decorations that could only stand for POWER!












Anyway...
Sha-bam!


Araches/L33tz4n HP:20/20  Charm:   Curse: Grandma Conquista HP:24/24  Charm:   Curse:
Furious the Monkeyboy HP:22/22  Charm:   Curse: Ice Hydra with one more HP than the rest HP:21/21  Charm:   Curse: ICE HYDRA HP:20/20  Charm:   Curse: Scholar Sam HP:15/15  Charm:   Curse:
Perfect Solstice HP:39/39  Charm:   Curse: the Snow Succubus HP:38/38  Charm:   Curse:
Ice Hydra HP:20/20  Charm:   Curse: Jim HP:20/20  Charm:   Curse: Faw/Uberbob HP:24/24  Charm:   Curse:
Shuriken HP:17/17  Charm:   Curse: Fooruman/Canoe HP:20/20  Charm:   Curse:
Quote:
Deals 10 damage.+2 movement. Takes effect round AFTER it is cast.-1 HP/turn.Raises target attack power by 2Control an enemy for one turn. Enemy can't act its next turn.Summon a Mythslayer. Can cast Slay.Summon a Water ElementalSummon an Enchantresphere. Immune to magic.Attack changes randomly and heals half the time.Every time the target casts a spell they take 4 damage.The target is disenchanted and becomes immune to magic.+10 HP.Raise a fallen ally with 1/2 full health.Target's spell effects removed+15 HP.Raise a fallen ally with 1/2 full health.Attacks based on amount of damage caster has taken.+8 attack and +2 movement for Fooruman until end of turn. Used before moving.The target's spells are no longer used up when cast.Raises somebody and puts them under your control, but they die at end of turn.Deals damage equal to target attack power.Create a block. Can be destroyed with melee attacks.Lets Sam cast any number of spells in his turns.Deals 6 damage.Deals 15 damage.+1 movement. Takes effect round AFTER it is cast.+2 movement for Shuriken until end of turnAttacks based on amount of damage caster has taken.





Last edited by FQuist; May 23, 2007 at 09:30 AM. Reason: Testing if [quote] is better than [code]