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Radium

JCF Éminence Grise

Joined: Jul 2002

Posts: 12,275

Radium is an asset to this forum

Nov 26, 2005, 10:01 AM
Radium is offline
Cooba asked for clarification on something. Furious CAN be raised, as can people with Anti Magic cast on them.


L33tz4n calls a mighty Mythslayer forth from some horror novel somewhere
Araches/L33tz4n defends
Furious violently tackles Ice Hydra. (8 damage)
Scholar Sam defends
Furious the Monkeyboy is bitten by an Ice Hydra. (6 damage)
Furious the Monkeyboy is bitten by an ICE HYDRA! (6 damage)
Shuriken is bitten by an Ice Hydra. (6 damage)
The succubus sends a frosty chill down Shuriken's spine. (4 damage)
Shuriken dies
Faw/Uberbob are bitten by Jim the Ice Hydra. (6 damage)
Perfect Solstice casts Legacy, and the power of two thousand years of history focus into his trunk. Solstice gets decursed, gets healed fully, and permanently gains teleportation and double defense!
Frosty thorns tear into Faw/Uberbob's skin! (7 damage)

the Mythslayer HP:11/11  Charm:   Curse: Araches/L33tz4n HP:15/20  Charm:   Curse: ICE HYDRA HP:20/20  Charm:   Curse: the Snow Succubus HP:31/38  Charm:   Curse: Perfect Solstice HP:39/39  Charm:   Curse: Grandma Conquista HP:24/24  Charm:   Curse:
Furious the Monkeyboy HP:10/22  Charm:   Curse: Ice Hydra with one more HP than the rest HP:21/21  Charm:   Curse: Faw/Uberbob HP:11/24  Charm:   Curse: Scholar Sam HP:15/15  Charm:   Curse:
Ice Hydra HP:12/20  Charm:   Curse: Jim HP:20/20  Charm:   Curse:

Fooruman/Canoe HP:20/20  Charm:   Curse:
Code:
Deals 10 damage.+2 movement. Takes effect round AFTER it is cast.-1 HP/turn.Raises target attack power by 2Lowers target health by one third.Summon a Water ElementalSummon an Enchantresphere. Immune to magic.Attack changes randomly and heals half the time.Every time the target casts a spell they take 4 damage.The target is disenchanted and becomes immune to magic.+10 HP.Raise a fallen ally with 1/2 full health.Target's spell effects removed+15 HP.Raise a fallen ally with 1/2 full health.Attacks based on amount of damage caster has taken.+8 attack and +2 movement for Fooruman until end of turn. Used before moving.The target's spells are no longer used up when cast.Raises somebody and puts them under your control, but they die at end of turn.Deals damage equal to target attack power.Create a block. Can be destroyed with melee attacks.Lets Sam cast any number of spells in his turns.Deals 6 damage.Deals 15 damage.

Last edited by Radium; Nov 26, 2005 at 10:24 AM.