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Radium

JCF Éminence Grise

Joined: Jul 2002

Posts: 12,275

Radium is an asset to this forum

Nov 27, 2005, 08:52 AM
Radium is offline
Remember, attacking counts as a move, Ae. I'll go with Cooba's, I guess.


Sam points at Araches/L33tz4n, and the universe shudders with power.
Scholar Sam defends
Araches/L33tz4n defends
Red and green flame burns away Araches/L33tz4n's enchantments, at Solstice's nonverbal command.
Perfect Solstice defends
the Snow Succubus defends
Jim defends
Ice Hydra defends
ICE HYDRA defends
Ice Hydra with one more HP than the rest defends

Furious the Monkeyboy HP:22/22  Charm:   Curse: Araches/L33tz4n HP:20/20  Charm:   Curse: Grandma Conquista HP:24/24  Charm:   Curse:
Shuriken HP:17/17  Charm:   Curse: Ice Hydra with one more HP than the rest HP:21/21  Charm:   Curse: ICE HYDRA HP:20/20  Charm:   Curse: Faw/Uberbob HP:24/24  Charm:   Curse: Scholar Sam HP:15/15  Charm:   Curse:
Perfect Solstice HP:39/39  Charm:   Curse: the Snow Succubus HP:38/38  Charm:   Curse: Fooruman/Canoe HP:20/20  Charm:   Curse:
Ice Hydra HP:20/20  Charm:   Curse: Jim HP:20/20  Charm:   Curse:

Code:
Deals 10 damage.+2 movement. Takes effect round AFTER it is cast.-1 HP/turn.Raises target attack power by 2Control an enemy for one turn. Enemy can't act its next turn.Summon a Mythslayer. Can cast Slay.Summon a Water ElementalSummon an Enchantresphere. Immune to magic.Attack changes randomly and heals half the time.Every time the target casts a spell they take 4 damage.The target is disenchanted and becomes immune to magic.+10 HP.Raise a fallen ally with 1/2 full health.Target's spell effects removed+15 HP.Raise a fallen ally with 1/2 full health.Attacks based on amount of damage caster has taken.+8 attack and +2 movement for Fooruman until end of turn. Used before moving.Raises somebody and puts them under your control, but they die at end of turn.Deals damage equal to target attack power.Create a block. Can be destroyed with melee attacks.Lets Sam cast any number of spells in his turns.Deals 6 damage.Deals 15 damage.+1 movement. Takes effect round AFTER it is cast.+2 movement for Shuriken until end of turnAttacks based on amount of damage caster has taken.

Last edited by Radium; Nov 27, 2005 at 09:08 AM.