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Radium

JCF Éminence Grise

Joined: Jul 2002

Posts: 12,275

Radium is an asset to this forum

Nov 27, 2005, 11:36 AM
Radium is offline
After a bit of further testing Risp and I decided to make it so Raise doesn't work on Perfect Solstice, since the battle was way too hard. It's still way too hard, but less so. Also, we removed the Succubus's Spell Stealing spell that you guys haven't seen yet and now won't.


Fooruman kicks his canoe into RAMMING SPEED!
Fooruman and his canoe fight the Snow Succubus. Mainly the canoe. (6 damage)
Uberbob slaps and Faw stabs the Snow Succubus (3 damage)
Shuriken dramatically slices Ice Hydra (2 damage)
Perfect Solstice is met by much firey whippage (4 damage)
Scholar Sam defends
Perfect Solstice casts Legacy, and the power of two thousand years of history focus into his trunk. Solstice gets decursed, gets healed fully, gains teleportation, and obtains double defense!
Fooruman/Canoe is bitten by Jim the Ice Hydra. (12 damage)
The succubus sends a frosty chill down Fooruman/Canoe's spine. (8 damage)
Fooruman/Canoe dies
Araches/L33tz4n is bitten by an ICE HYDRA! (6 damage)
Araches/L33tz4n is bitten by an Ice Hydra. (6 damage)
Shuriken is bitten by an Ice Hydra. (6 damage)
Frosty thorns tear into Shuriken's skin! (7 damage)

ICE HYDRA HP:20/20  Charm:   Curse: Grandma Conquista HP:24/24  Charm:   Curse:
Araches/L33tz4n HP:8/20  Charm:   Curse: Ice Hydra with one more HP than the rest HP:21/21  Charm:   Curse: Faw/Uberbob HP:24/24  Charm:   Curse: Scholar Sam HP:15/15  Charm:   Curse:
Furious the Monkeyboy HP:22/22  Charm:   Curse: the Snow Succubus HP:29/38  Charm:   Curse:
Ice Hydra HP:18/20  Charm:   Curse: Jim HP:20/20  Charm:   Curse:
Shuriken HP:4/17  Charm:   Curse: Perfect Solstice HP:39/39  Charm:   Curse:
Code:
Deals 10 damage.+2 movement. Takes effect round AFTER it is cast.-1 HP/turn.Raises target attack power by 2Control an enemy for one turn. Enemy can't act its next turn.Summon a Mythslayer. Can cast Slay.Summon a Water ElementalSummon an Enchantresphere. Immune to magic.Attack changes randomly and heals half the time.Every time the target casts a spell they take 4 damage.The target is disenchanted and becomes immune to magic.+10 HP.Raise a fallen ally with 1/2 full health.Raises somebody and puts them under your control, but they die at end of turn.Deals damage equal to target attack power.Create a block. Can be destroyed with melee attacks.Lets Sam cast any number of spells in his turns.Deals 6 damage.Deals 15 damage.+1 movement. Takes effect round AFTER it is cast.+2 movement for Shuriken until end of turnAttacks based on amount of damage caster has taken.