View Single Post
Hare

JCF Member

Joined: Aug 2001

Posts: 1,449

Hare has disabled reputation

Nov 27, 2005, 06:22 PM
Hare is offline
Reply With Quote
Thumbs up Short Video of a 3D Jazz Fangame

This is a short movie clip of a 3D jazz game I threw together.


Length: 1 minute, 42 seconds
File Size: 4.23 MB
Copy and Paste: http://purrhead.tripod.com/jazztest3d_.wmv

Unfortunately, I recently made a mistake in scripting and tried to revert to a backup... and lost a couple hours worth of work by overwriting my work with an older backup. And now, for some strange reason, the player no longer takes damage from the enemy Jazz's blaster shots. I also lost some of my scripting for the health guage, which is annoying, since it was working so nicely.

The candy thrown around was going to be like Adrenaline from UT, but I later decided to make it health pickups that add +1 to your health (max health is 100). Since the player rarely takes damage because of the bug I mentioned earler, the candy has no use at the moment. I just walk over it out of habbit :P.

As for the AI, all it does at the moment is turn to face the player and shoot. No gravity included :P

The other AI that walks around is from the GameStudio prefabs. (these are the ones that actually do damage since it doesn't use my blaster script)

-Shawn (Hare) Jones
__________________

"Okay. I'm Understand" - burnout92