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Radium

JCF Éminence Grise

Joined: Jul 2002

Posts: 12,275

Radium is an asset to this forum

Nov 29, 2005, 02:01 PM
Radium is offline
Clever, but never underestimate the usefulness of hypnotize!


Fishy hates Ice Hydra with one more HP than the rest (15 damage)
Scholar Sam whispers a command to Ice Hydra with one more HP than the rest, who proceeds to punch itself in the face.
Ice Hydra with one more HP than the rest dies
Scholar Sam raises his hands, and Ice Hydra with one more HP than the rest rises from the ground like a puppet.
Furious violently tackles Ice Hydra. (8 damage)
Ice Hydra is met by much firey whippage (4 damage)
Ice Hydra is bitten by an Ice Hydra. (6 damage)
The Snow Succubus... well, I don't want to talk about it. Let's suffice to say that Araches/L33tz4n is now thoroughly under her control.
Araches/L33tz4n is bitten by Jim the Ice Hydra. (6 damage)
The succubus sends a frosty chill down Araches/L33tz4n's spine. (4 damage)
Frosty thorns tear into Araches/L33tz4n's skin! (7 damage)
Araches/L33tz4n is bitten by an Ice Hydra. (6 damage)
Araches/L33tz4n dies
ICE HYDRA defends
Ice Hydra with one more HP than the rest dies

Grandma Conquista HP:24/24  Charm:   Curse: Scholar Sam HP:15/15  Charm: Lets Sam cast any number of spells in his turns.  Curse:
Furious the Monkeyboy HP:22/22  Charm:   Curse: ICE HYDRA HP:20/20  Charm:   Curse: Faw/Uberbob HP:24/24  Charm:   Curse:
Ice Hydra HP:2/20  Charm:   Curse: Perfect Solstice HP:39/39  Charm:   Curse: the Snow Succubus HP:38/38  Charm:   Curse: Fooruman/Canoe HP:20/20  Charm:   Curse:
Jim HP:20/20  Charm:   Curse:
Shuriken HP:5/17  Charm:   Curse: the box HP:40/40  Charm:   Curse:
Code:
Attack changes randomly and heals half the time.Every time the target casts a spell they take 4 damage.The target is disenchanted and becomes immune to magic.+10 HP.Raise a fallen ally with 1/2 full health.Target's spell effects removed+15 HP.Raise a fallen ally with 1/2 full health.Attacks based on amount of damage caster has taken.+8 attack and +2 movement for Fooruman until end of turn. Used before moving.Deals 6 damage.+1 movement. Takes effect round AFTER it is cast.+2 movement for Shuriken until end of turnAttacks based on amount of damage caster has taken.