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Radium

JCF Éminence Grise

Joined: Jul 2002

Posts: 12,275

Radium is an asset to this forum

Dec 4, 2005, 04:19 PM
Radium is offline
Someday I at least want to make it standalone and give it online play.

Faw/Uberbob defends
Uberbob shackles Perfect Solstice to the cosmic force of FOOTBALL
Scholar Sam converges the energies of the universe into a single, sturdy cardboard box.
Ice Hydra with one more HP than the rest is met by much firey whippage (4 damage)
Furious violently tackles Ice Hydra with one more HP than the rest. (8 damage)
Shuriken dramatically slices Jim (5 damage)
Hut!
Furious the Monkeyboy is bitten by an Ice Hydra. (6 damage)
Furious the Monkeyboy is bitten by an Ice Hydra. (6 damage)
Araches/L33tz4n is bitten by an ICE HYDRA! (6 damage)
Frosty thorns tear into Shuriken's skin! (7 damage)
Shuriken is bitten by Jim the Ice Hydra. (6 damage)
The Snow Succubus takes out a cellphone and calls her attourney.
the Frost Lawyer defends

Araches/L33tz4n HP:14/20  Charm:   Curse: the box HP:40/40  Charm:   Curse: the Snow Succubus HP:28/38  Charm:   Curse: the Frost Lawyer HP:12/12  Charm:   Curse: Grandma Conquista HP:24/24  Charm:   Curse:
Furious the Monkeyboy HP:10/22  Charm:   Curse: ICE HYDRA HP:20/20  Charm:   Curse: Scholar Sam HP:15/15  Charm: Lets Sam cast any number of spells in his turns.  Curse:
Ice Hydra with one more HP than the rest HP:9/21  Charm:   Curse: Ice Hydra HP:20/20  Charm:   Curse:
Perfect Solstice HP:39/39  Charm:   Curse: Every time the target casts a spell they take 4 damage.Fooruman/Canoe HP:20/20  Charm:   Curse: Faw/Uberbob HP:24/24  Charm:   Curse:
Shuriken HP:4/17  Charm:   Curse: Jim HP:15/20  Charm:   Curse:
Code:
+2 movement. Takes effect round AFTER it is cast.-1 HP/turn.Raises target attack power by 2Control an enemy for one turn. Enemy can't act its next turn.Summon a Mythslayer. Can cast Slay.Summon a Water ElementalSummon an Enchantresphere. Immune to magic.Attack changes randomly and heals half the time.The target is disenchanted and becomes immune to magic.+10 HP.Raise a fallen ally with 1/2 full health.Target's spell effects removed+15 HP.Raise a fallen ally with 1/2 full health.Attacks based on amount of damage caster has taken.+8 attack and +2 movement for Fooruman until end of turn. Used before moving.Raises somebody and puts them under your control, but they die at end of turn.Deals damage equal to target attack power.Deals 6 damage.Deals 15 damage.+1 movement. Takes effect round AFTER it is cast.+2 movement for Shuriken until end of turnAttacks based on amount of damage caster has taken.