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Radium

JCF Éminence Grise

Joined: Jul 2002

Posts: 12,275

Radium is an asset to this forum

Dec 4, 2005, 04:35 PM
Radium is offline

Shuriken dubiously does a few dance moves, then gives up and throws a snowball of VENGANCE at Perfect Solstice
Shuriken dramatically slices Perfect Solstice (2 damage)
Scholar Sam whispers a command to Perfect Solstice, who proceeds to punch himself in the face.
Furious violently tackles Ice Hydra with one more HP than the rest. (8 damage)
Araches/L33tz4n defends
Fooruman/Canoe defends
Faw/Uberbob defends
Scholar Sam defends
Hut!
Frosty thorns tear into Shuriken's skin! (14 damage)
Shuriken dies
Jim defends
Furious the Monkeyboy is bitten by an Ice Hydra. (6 damage)
Furious the Monkeyboy is bitten by an Ice Hydra. (6 damage)
Furious the Monkeyboy dies
Araches/L33tz4n is bitten by an ICE HYDRA! (3 damage)
The Frost Lawyer knows he can't handle the job on his own and calls HIS attourney!
the Frost Lawyer defends
the Frost Lawyer defends
the Snow Succubus defends

Araches/L33tz4n HP:11/20  Charm:   Curse: the box HP:40/40  Charm:   Curse: the Snow Succubus HP:28/38  Charm:   Curse: the Frost Lawyer HP:12/12  Charm:   Curse: Grandma Conquista HP:24/24  Charm:   Curse:
ICE HYDRA HP:20/20  Charm:   Curse: the Frost Lawyer HP:12/12  Charm:   Curse: Scholar Sam HP:15/15  Charm: Lets Sam cast any number of spells in his turns.  Curse:
Ice Hydra with one more HP than the rest HP:1/21  Charm:   Curse: Ice Hydra HP:20/20  Charm:   Curse:
Perfect Solstice HP:17/39  Charm:   Curse: Every time the target casts a spell they take 4 damage.Fooruman/Canoe HP:20/20  Charm:   Curse: Faw/Uberbob HP:24/24  Charm:   Curse:
Jim HP:15/20  Charm:   Curse:
Code:
+2 movement. Takes effect round AFTER it is cast.-1 HP/turn.Raises target attack power by 2Control an enemy for one turn. Enemy can't act its next turn.Summon a Mythslayer. Can cast Slay.Summon a Water ElementalSummon an Enchantresphere. Immune to magic.Attack changes randomly and heals half the time.The target is disenchanted and becomes immune to magic.+10 HP.Raise a fallen ally with 1/2 full health.Target's spell effects removed+15 HP.Raise a fallen ally with 1/2 full health.Attacks based on amount of damage caster has taken.+8 attack and +2 movement for Fooruman until end of turn. Used before moving.Raises somebody and puts them under your control, but they die at end of turn.Deals 6 damage.Deals 15 damage.