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Radium

JCF Éminence Grise

Joined: Jul 2002

Posts: 12,275

Radium is an asset to this forum

Dec 6, 2005, 01:39 PM
Radium is offline

Uberbob slaps and Faw stabs the Snow Succubus (6 damage)
Fooruman and his canoe fight the Snow Succubus. Mainly the canoe. (5 damage)
Conquista smashes her battleaxe through the Snow Succubus with the power of fear, fire, and ultimate evil! (7 damage)
Sam feels the MAGICAL EXPLOSION!
Scholar Sam raises his hands, and Shuriken rises from the ground like a puppet.
Scholar Sam whispers a command to the Snow Succubus, who proceeds to punch herself in the face.
the Snow Succubus dies
Scholar Sam defends
Shuriken dramatically slices Ice Hydra (5 damage)
Shuriken is met by much firey whippage (4 damage)
Shuriken dies
Grandma Conquista gets a third cut off by a fish-shaped blast of twinkling light from Perfect Solstice
Grandma Conquista is bitten by Jim the Ice Hydra. (6 damage)
Grandma Conquista is bitten by an ICE HYDRA! (6 damage)
Grandma Conquista dies

ICE HYDRA HP:20/20  Charm:   Curse: Scholar Sam HP:15/15  Charm: Lets Sam cast any number of spells in his turns.  Curse:
Jim HP:20/20  Charm:   Curse: Faw/Uberbob HP:24/24  Charm:   Curse:
Ice Hydra with one more HP than the rest HP:21/21  Charm:   Curse: Fooruman/Canoe HP:20/20  Charm:   Curse:
Furious the Monkeyboy HP:22/22  Charm:   Curse: Perfect Solstice HP:39/39  Charm:   Curse:
Araches/L33tz4n HP:20/20  Charm:   Curse: Ice Hydra HP:15/20  Charm:   Curse:
Code:
Deals 10 damage.+2 movement. Takes effect round AFTER it is cast.-1 HP/turn.Raises target attack power by 2Summon a Mythslayer. Can cast Slay.Summon a Water ElementalSummon an Enchantresphere. Immune to magic.Attack changes randomly and heals half the time.Every time the target casts a spell they take 4 damage.The target is disenchanted and becomes immune to magic.+10 HP.Raise a fallen ally with 1/2 full health.Target's spell effects removed+15 HP.Raise a fallen ally with 1/2 full health.Attacks based on amount of damage caster has taken.+8 attack and +2 movement for Fooruman until end of turn. Used before moving.The target's spells are no longer used up when cast.Create a block. Can be destroyed with melee attacks.