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Radium

JCF Éminence Grise

Joined: Jul 2002

Posts: 12,275

Radium is an asset to this forum

Dec 8, 2005, 12:11 PM
Radium is offline
They wouldn't work BEFORE either; Fooruman was dead. What were they for, then?



Fooruman spins around, shakes his hips, and does a split, sending out rays of VENGEANCE right at Perfect Solstice.
Fooruman and his canoe fight Ice Hydra with one more HP than the rest. Mainly the canoe. (5 damage)
Faw/Uberbob defends
Scholar Sam defends
Araches/L33tz4n defends
Furious the Monkeyboy defends
the Mythslayer defends
Hut!
Fooruman/Canoe is bitten by an Ice Hydra. (12 damage)
Fooruman/Canoe dies
the box is bitten by Jim the Ice Hydra. (6 damage)
the box dies
Frosty thorns tear into the Mythslayer's skin! (4 damage)

Scholar Sam HP:15/15  Charm: Lets Sam cast any number of spells in his turns.  Curse:
Faw/Uberbob HP:24/24  Charm:   Curse:
Jim HP:20/20  Charm:   Curse: ICE HYDRA HP:13/20  Charm:   Curse:
Furious the Monkeyboy HP:22/22  Charm:   Curse: Ice Hydra with one more HP than the rest HP:16/21  Charm:   Curse: Ice Hydra HP:10/20  Charm:   Curse:
Araches/L33tz4n HP:20/20  Charm:   Curse: the Mythslayer HP:7/11  Charm:   Curse: Perfect Solstice HP:21/39  Charm:   Curse: Every time the target casts a spell they take 4 damage.
Code:
Deals 10 damage.+2 movement. Takes effect round AFTER it is cast.-1 HP/turn.Raises target attack power by 2Lowers target health by one third.Summon a Water ElementalSummon an Enchantresphere. Immune to magic.Attack changes randomly and heals half the time.The target is disenchanted and becomes immune to magic.+10 HP.The target's spells are no longer used up when cast.
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