View Single Post
piet

JCF Member

Joined: Feb 2003

Posts: 438

piet is doing well so far

Dec 31, 2005, 12:32 AM
piet is offline
Reply With Quote
hi all, as some of have allready seen the suckertube model on the razz arena site.
for those who dont click the link in my sig.

im posting this because i need your help.

first i tought i could create tube systems like this:

using these models.

1. tube lenght
2. tube lenght with windows
3. tube start/end model (the yellow part)
4. tube splitters

but after some calculating i would have needed 58 tube splitter models.
and you must agree with me you cant work with that in quark, its just to mutch.
(not even talking about the time it would take to model them)

my calculation (if we can rotate models it would be less, but still a lot)
Code:
6 nCr 1 = 1
6 nCr 2 = 15
6 nCr 3 = 20
6 nCr 4 = 15
6 nCr 5 = 6
6 nCr 6 = 1
-------------+
58
but i was thinking: if we only make the tube itself holow and put warps just before the end of the tube (so before the splitter) and warp the player into the tube it can maybe do the trick.

i dont know a few of you can create maps for quake/razz, i need some feedback on this one.

oh and happy holidays!
__________________
I remember playing jazz2 like crazy!