Stats post, folks!
The enemy has the initiave for this battle, and so goes first. They start to the right of the bottom wall, and we start to the left.
Character stats
Friendlies
L33tz4n
Attack 3
Movement 3
HP 10
Hypnotise: Control target opponent for one turn. Target opponent can't act next turn
Summon Mythslayer: Summon Mythslayer to target location
Summon Water Elemental: Summon Water Elemental to target location
Summon Enchantresphere: Summon Enchantresphere to target location
Summon A. W. A.: Summon an Accupuncturist to target location
Fawriel
Attack 4
Movement 2
HP 18
Heal: Target restores 10 HP
First-Aid Kit: Target restores 15 HP. Can only be used at melee range, or on Fawriel
Raise: Revive target dead character, and character restores 1/2 of total HP
Friendly summons
Mythslayer
Attack 4
Movement 3
HP 11
Slay: target character loses 1/3 of current HP
Water Elemental
Attack 5
Movement 2
HP 8
Enchantresphere
Attack 4
Movement 2
HP 9
Is immune to magic
Arabian War Accupuncturist
Attack -6 (note that this heals by 6HP each 'attack')
Move 4
HP 8
Needletime: changes AWA's attack to -2, but attacking only takes one movement point (and so can attack multiple times a turn)
Foes
Lance
Attack 4
Movement 2
HP 30
Summon Mythslayer: Summon Mythslayer to target location
2x Push: knock target back one square and stun target
Talon
Attack 4
Movement 2
HP 30
Summon Ice Serpent: Summon Ice Serpent to target location
Summon Danger Muffin: Summon Danger Muffin to target location
Summon Dire Wall: Summon Dire Wall to target location
Unfriendly Summons
Ice Serpent
Attack 2
Movement 1
HP 20
Frostbite: Curse target with "lose 1/4 of current HP each turn"
Mythslayer
Attack 4
Movement 3
HP 11
Slay: target character loses 1/3 of current HP
Danger Muffin
Attack 3
Movement 3
HP 14
Feat: Attacking does not end turn, lasts until end of turn
Dire Wall
Attack n/a
Movement n/a
HP 30
Regeneration: Charm target with +1 HP/turn
Form Steal: Change movement and attack of dire wall to that of target character
Burn: 3 points o' damage wherever you want
Neutrals
Top, left and right walls
HP 20
Immune to magic
Bottom wall
HP 30
Immune to magic
Important battle notes- Characters take Double damage if they cast a spell that turn.
- Characters take Half damage if they are defending that turn.
- Characters take Normal damage if they both cast a spell and defend in the same turn.
- You can move diagonally. Diagonal moves do not cost extra.
- Dead people obstruct movement.
- We can only cast one spell per turn. Spells may be targeted anywhere and do not require line of sight.
- Attacking counts as a move, and ends movement.
- You can move the same turn you are Raised.
- Raise is not affected by magic immunity.
- Summons cannot cast spells the turn they are summoned.
- You can't cast the spells of someone you hypnotise.