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blurredd

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Jan 1, 2006, 06:15 AM
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Quote:
Originally Posted by UNKNOWNFILE
I'd be glad to kill the idiots who made lousy tileset conversions that don't even match the original tiles, as it's giving me a hard time with all the TSF levels.
Rearranged tiles are bound to happen with the reduction of a tileset.

Quote:
Originally Posted by R3p
What about disabling the annoying arrow in certain levels (TB)?
I don't see how that could be level specific. And if arrows were disabled for levels with more than two bases, it would in effect be disabling one of the features in e.g. Assassination levels. I do, however, think getting rid of the arrow for team levels which use no bases could be useful though not necessary.

Quote:
Originally Posted by UNKNOWNFILE
Hmm... sounds like a good one to fix.
It would be cool to see the "<player> ate it" message instead of crashing after an MCE/SCE hits someone.
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D3
Extra. No CTO v0.75
Animating Tiles Properties.
ATB Contest. Scripting Language.
Gameplay Theories.
1UP. Pitfall. Desolation.
SC2.