Function responsible for the SCE kill crash:
Code:
text:004BA580 cmp byte ptr [eax], 0
.text:004BA583 jz short loc_4BA58D
.text:004BA585 inc eax
.text:004BA586 mov edx, esi
.text:004BA588 dec esi
.text:004BA589 test edx, edx
.text:004BA58B jnz short loc_4BA580
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I'm sick and tired of this community. So goodbye.
PS: Unreal > JJ2.
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