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Radium

JCF Éminence Grise

Joined: Jul 2002

Posts: 12,275

Radium is an asset to this forum

Jan 5, 2006, 06:07 PM
Radium is offline
After a short and far too colorful and happy flight, we all landed exactly as we were standing before. We were in a man-made cavern of sorts; in front of us stood a narrow stone tunnel that faded away into darkness, and behind us was a metal door. I recognized it as the back of the handleless door on the Isle of Darkness. Strangely enough, this side also had no handle. It was as though the owner not only wanted to keep people out, but keep those that got inside in.
Fawriel began to discuss whether we were, in fact, all friends or not. My ears picked up a sound coming from the darkness and I silently signaled for everyone to be quiet. Naturally, nobody listened. I quietly drew my blade and crept towards the shadow.
"G'afternoon, m'gal. Long time n' see," addressed a familiar voice. A gray fox in a loose, brown trenchcoat and black gloves stepped out of the shadows. He was holding a rubber-banded bundle of papers under one arm and roll of blank parchment in another.
"Mr. Xei," I addressed politely, putting my sword away. Araches looked over her shoulder and noticed the fox. Her greeting was a bit less formal.
"We just spent like a WEEK trying to get through this door, how the HELL did you get in here like that?"
Fox (As the merchant Felipe Oliver Xei was so creatively nicknamed) chuckled. "NPC privilege," he explained, "an' me' Invisible Gremlin Oath o' Neutrality. Gotta' sell to the badguys, too."
I rolled my eyes. Some people took their job too seriously.
Uberbob noticed Fox. "ITEMS!" he cried, "WE NEED NEW ITEMS!"
"Sorry M'lad," said Fox, "'M fresh out of items. 'Ve got me spells, though, and 'm willin to trade, spell fr' spell."
"Fair enough," Uberbob said, "spells are like items, but they come back. So it's cool."


Fox's Spells:
Code:
Raises max HP and current HP by 10 Removes a corpse from the battlefield Heals target, but transfers its damage to Faw Raise target, control them for one turn, then they die Does 3 damage, halves defense for one turn Makes attacks heal Does 2 damage per turn Destroys a friendly summon and transfers it health to L33tz4n The most versatile spell ever. Period. Does target's attack in damage. Switch Fooruman and target character's locations. Doesn't work on immobile things Gives Fooruman +2 movement and makes attacking take 1 move. He dies following turn.
Your Spells:
Code:
Deals 10 damage.+2 movement. Takes effect round AFTER it is cast.-1 HP/turn.Raises target attack power by 2Control an enemy for one turn. Enemy can't act its next turn.Summon a Mythslayer. Can cast Slay.Summon Arabian Accupuncturist. Attacks heal. Can use Needletime.Summon a Water ElementalSummon an Enchantresphere. Immune to magic.Attack changes randomly and heals half the time.Every time the target casts a spell they take 4 damage.The target is disenchanted and becomes immune to magic.+10 HP.Raise a fallen ally with 1/2 full health.Target's spell effects removed+15 HP.Raise a fallen ally with 1/2 full health.Attacks based on amount of damage caster has taken.+8 attack and +2 movement for Fooruman until end of turn. Used before moving.+1 movement. Takes effect round AFTER it is cast.+2 movement for Shuriken until end of turnAttacks based on amount of damage caster has taken.

Last edited by Radium; Jan 7, 2006 at 07:53 AM.