ChippieBW: Looks ambitious
By the way, which tileset are you using? And how are you planning to fit all the mentioned in one level?
Well, I'm using True Rabbit Hotel, and how to fit it all in? Em, with pressure :P
I have tested Carrot Islands at the moment once with Falcury, it works fine, no lags and only found a few bugs. One of the factories will allready warp you to somewhere beneath the lvl

I'm still asking myself how I did get a warp target there
White Rabbit: I'd still prefer Ogi Island to be a TSF level,
Why that? People on 1.23 want some good stuff too, so they can do something fun on Jazz2. And besides, Carrot Islands is like Ogi, so don't worry. My level is only... bigger...better, and this and that and and and... lol :P:P
Ow and one last question. What would you like more? Mike's coin concept or less collecting, more finding? If it's only finding a gold coin on the top of the start, in security houses, secrets etc etc, and the rest by playing games, jobcenter (if you're send to a fabric, you could see it as a game, too) and not to forget: The Goldmine. Okay, it could get crowded in there, but it never has been a good life in a mine

.
And there are some screenshots coming up! Please check the site tomorrow or something!