The CTF flood/flag/whatever bug has been FIXED.
All we need to do now is wait for someone to implement this instruction that fixes it:
Code:
/*
Capture the Flag flood bug fix
by UNKNOWNFILE and Black Ninja
This code should be implemented at the start of the main gameloop, if possible.
*/
mov eax, dword_54942F
add eax, 05h
mov dword_54942F, eax
mov eax, dword_54944F
add eax, 05h
mov dword_54944F, eax
mov eax, 00h ; clears our unused register so that we can safely return to the gameloop
retn
Let it also be known that this code has not been tested thus far, because I cannot implement it without Jazz Jackrabbit 2 giving me access violations.
__________________
I'm sick and tired of this community. So goodbye.
PS: Unreal > JJ2.
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