Another good idea would be to make JCS able to have 2 events on 1 tile. eg: you want to make a chat room, so you use the "nofirezone" event. But in the square where the warp target is, people can still shoot. but if you were to put both the warp target and the nofirezone on that tile, then people would be able to warp to that spot, plus they couldn't fire.
another example.. say you wanted to put text, ammo or food inside a suck tube that's at a slow speed. If you were to have the text/ammo/food event instead of the sucker tube event in 1 of the tiles along the tube, Jazz would fall. But if you were able to put the text/ammo/food on the same tile as the sucker tube, then Jazz could get the ammo/food, or the text would pop up, but Jazz would also hit the sucker tube event and keep going.
This one could easily be done.
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