Quote:
Originally Posted by Ice M A N
This past week I've been looking at the J2A, J2T, J2B, etc... files..
I came up with a sprite (and sound effects and tileset) extractor..
example: 698 Jazz sprites: http://www.princeton.edu/~mspear/jj2/jj2-jazz/ (in an archive: http://www.princeton.edu/~mspear/jj2/jj2-jazz.zip )
a few things.. lots of overhead for filesize since each frame is in it's own BMP (the palette is just Diam2's palette...) I'll see about putting everything in a grid later..
once I work out how to nicely group things in a grid, I'll run it on all the anims.. once I get that done we'll have a lot of sprites really quickly
Any comments/complaints (like what color the background/transparency should be, if anyone is interested in sound effects, if you see a sprite is messed up a bit, etc)..?
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hooray for zlib parsers =D
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I'm sick and tired of this community. So goodbye.
PS: Unreal > JJ2.
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