uh.. yeah. Of course. after zlib+my descrambling it's a raw image that references palette indicies, but no palette. That's why I just threw the Diam2 palette on there. (Bear in mind some of the tileset-specific sprites (like pinball bumpers) come out looking weirdish in that palette, and the menu sprites look especially bad ;p)
on that note, can someone take an 8bit screenshot of the menu so I can get it's palette (Is it even possible? I tried on the mac version and I don't think I could..)? It very well may be somewhere else in the anims file or whatever, but I have no problems with taking the easy way out for now..
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