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Baggers

JCF Member

Joined: Jan 2005

Posts: 558

Baggers is doing well so far

Feb 11, 2006, 07:58 AM
Baggers is offline
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Hehe jesus I need to get a mod to lock this !
As n00b says I am still alive and there is a website for tracking my progress but it is down while piet is repairing it.

I was hoping this would drift off the page so I could start a new one in a month or two but what the hell heres an update.

* New Physics engine: Jazz3D has new physics driven by the brilliant Newton engine, great stuff and has made collision and things such as falling boulders etc a doddle !

* Gun Editor: Is now working like a dream. You can customise:
The bullet object, the sounds used, speed, damage, whether it is affected by gravity, whether it bounces and how much, fire rate, how much fire rate increases with each fast fire pickup, the particle effects use by the weapons, the accuracy of the shots, the angle bullets leave the weapon, what the ammo object looks like how much ammo is gained with each pickup....and a few other bits I forget ! Basically a fair bit o stuff, the only thing I need to do really is complete the particle weapons bit (for things like the flamethrower).

* Object Editor: Just like for weapons you can create and save you own objects for use in the game. This editor covers the lot, I am just completing that now (I had a few simple errors with saving destructible walls and a graphical error in the script loading part (There is a class of objects called pickups and effector objects: Effector objects do an acton when you make contact with them and remain there afterwards [eg. the trampoline] and pickups dissapear after use [eg fast fire]. These are all powered with scripts, so you select the job you want the object to do and the default values and they are saved with the object)

* Level Editor: This is being remade totaly to accomadate the complete rewrite of everything else, its much simpler that before as, for example, you can load any entity into the level with a single interface. The editor just check the type of object you are loading and sets everything else for you based on the default values from the object editor. Of course you can modify these value from within the level editor also.
I'm not going to ramble about the editor yet as thigns will change as it's built so the really cool features could be yet to come.

* JazzCore: Obviously at the centre of all this is JazzCore. You only have to download this once...it is always the correct version. This is thanks to the marvel that is self updating. In one of the menus the program will check the Jazz3D servers for any updates and when you click download will retirve them and install them for you. Even JazzCore itself auto updates, so there is no excuse for missing out on features. Its the place you will go to download mods (any user can upload their favourite creation [whether it be level or object] to our servers and, once checked by a mod, will be available to all the other users. And finally it is also the place where you can start online games either down a network or over the web, its up to you !

Ok hopefully that will scratch that itch for now.
Any questions ?

p.s. AMT (-) your on the mark arnt you !...only been off for about 4 months now!
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Last edited by Baggers; Feb 11, 2006 at 08:31 AM.