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Baggers

JCF Member

Joined: Jan 2005

Posts: 558

Baggers is doing well so far

Feb 18, 2006, 04:18 AM
Baggers is offline
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Can do...kinda pointless as the site is down, but what the hey !

Before I do that, I'll just give a wee update.

Waypoints working swimmingly now, can be placed, moved, attached to the respective objects, all seems fine. Only thing I'd like to add is to have each path's nodes a different colour so that they are easily distinguisable...oh and crap I forgot to get the hide path option working, just writing that o nthe to-do list now.

Triggers neatened up a big, couple of bugs squashed...may have a jump to attached object option....shall see soon, it's a fair bit of legwork.

Particle system is next...I'm dreading this...this always turns out to be the hard one and I'm sure this will be no exception...wish me luck. After that I have only destructable walls(pondering the best way to do this) and saving & loading (both of which are huge undertakings)...after that this baby is ready to ship !

Then I'll be neatening up the object editor...still a fair few bugs to be quelled in there and have to finish the weapons editor. I also need a way of making enemies...at the moment their having to be hand coded in as the AI editor is going to be a heck of a project in itself.

Well no slacking I guess, back to work !
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