Got bored working on the Level editor so started fixing the Object Editor....all seems to be well !...tis amazing !
Anyhoo this screen won't convey too much to you but just to show that the program is working and the style of it.
(This is the pickup menu the the way)
I'll try and explain it though:
OK so from the top we have name, where we specify the name of the object.
We have the set object button which if we press it allows us to choose the .x model we use for the object (the program will try and retrieve the textures for this)
The preview window simply shows the object we are planning to use.
The animation section allows you to specify how the object is animated. At the moment it is set to use its own animation but if you click 'Custom Animation' you can specify the motion it makes.
Below are the list of scripts. This is where you choose the actual action of your object. I have selected 'Add points' as this is all that pears did in the original..but you could easily set it to give jazz health, to detonate and object, to make a mushroom dance...its up to you !
Then we have where we specify the values for the script we chose. In this case there is only one but often there are multiple entries.
Then the save button which compiles the object into the correct format.
Tada 2 minutes work max results in a object I can now load straight into the level editor !
Hope you like...any crits or questions, fire away !
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