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Originally Posted by Fawriel
I'm pretty sure that it's not mainly about the size of the level, but the amount of animated events in it.. I once filled an entire level with hurt events, and I think it worked. When I filled it with rocks, I couldn't save it.
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Not quite. Rocks, like some other events, require jj2 to save more data. Hurt events are pretty basic since they can't move, or be altered in any way. Rocks on the other hand have numerous properties. The fact that rocks have sprites shouldn't be as much of an issue.
Sprites will only cause problems if your level has so many that jj2 can't load all the frames of animation. This will usually only happen if you use a ton of events that have a lot of frames of animation, for example bosses. And even then, only if you use DIFFERENT bosses, since one event repeated 100 times is really the same as 1 event since they all use the same animations.
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