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Baggers

JCF Member

Joined: Jan 2005

Posts: 558

Baggers is doing well so far

Feb 23, 2006, 07:55 AM
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Progress !

Ok so lets look back and see what Ive done today.

* Armory now added...choose the 10 weapons available in your level.
* Fixed the matrix commands I made last night as they had mistakes in 'em.
* Water Placeholder is in...didnt both with any effects on it, it's just a blue box....effects will arrive i nthe actual game.
* Skyspheres or skycubes can be loaded in...they will be scaled automatically to fit the camera range.
* Visual tweaking to the triggers menu
* Bugs with the waypoint system fixed...no crashing from deleting nodes now !
* Bug with trigger sounds fixed
* Bug with entering text for triggers fixed
* Waypoint paths can be hidden to stop confusion between paths and also to reduce level clutter.

Things still to do
* Add gravity settings: Still mussing on the best way to do this.
* Sound Emmiting entities: A point in 3D space that emmits or loops a sound...should be easy to do.
* Big bug fix: These are mainly to make the program a little more idiot proof. there are loads of these kind of bugs so thats a good days work right there.
* Save and load functions: I started them but still a long way to go.


And so this post isnt all text, heres some piccies for you.

This one is of a rather large test level (people may remember it...also note I said test, dont go commenting on the texture or that you can spot holes....TEST LEVEL) Other than being large it has a nice sky !


This Picture is just of a load of things I very quickly bashed into a level in no particular order....just showing quite a bit of stuff can go in now !


Ok folks thats all for today...goodnight !
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Last edited by Baggers; Feb 23, 2006 at 08:10 PM.