Quote:
Originally Posted by Baggers
No probs...Im currently writting a system for handling 3D sounds as the built in one is pretty crappy.
[EDIT]
Well nearly there on the 3D sound system !
I can position my listener in 3D space and put a variety of 3D sounds in the world. The real bonus of my system is the way I can now det up sounds

This terrible image is how the sounds can work.
The sound itself is the red dot with the orange line showing the direction in which the sound is facing.
We have the pink line showing where the sound starts to fade off and the dirty green lineshowing where the sound finally is inaudible...between the points the volume of the sound fades away smoothly.
The blue line shows the start of the valome fade based on the angle from the sound's direction and the green lines showing where the volume finally dissipates.
This control is going to be imensely useful in the game and has come along suprisingly quickly....Now this post is pre-test so this could all go horribly wrong yet but heres to hoping !
Good-Night !
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uh, what about sounds that go 360 degrees, like...

so will sounds be able to go like this too?
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