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Originally Posted by Radium
Actually, a question: If I made an enemy or character larger or smaller than it was originally, would that affect its masking at all? I always thought at least hurt masking was based off sprites, but I'm not sure if that's the case.
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I don't have any evidence to confirm this yet, but I believe it does. Or at least to some extent. Other than the hotspot, coldspot and gunspot (which are used to determine important points of the sprite), there are also other parts of the J2A which have not yet been revealed to the end-user. This includes the sound, as mentioned before, as well as some sort of mask data. I have yet to determine whether this mask data is that of clipping or transparency, as some sprites (mainly the menu ones) do not have this data. This is still part of my on-going research.
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