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Neobeo

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Joined: Sep 2002

Posts: 409

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Mar 12, 2006, 05:25 PM
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Quote:
Originally Posted by Odin
I think what we need to do is create a .j2a "package" file, a file significantly smaller than a .j2a file (say, anywhere from 50kb to 1mb) but has everything needed to create a new .j2a file. Also, it could be based off of how "different" it is from the original .j2a file; the more sprites changed, the bigger the .j2a package file, since the package file only contains the sprites changed.
I've been working on a .JSD format which patches the sprites that have changed, but this is proving to be quite difficult. The first alternative I had considered involved removing all sounds (which reduced anims.j2a to a whopping 2.28mb), but was not very practical.

Quote:
Originally Posted by Radium
I found that if someone makes blank all the weapon and explosion sprites, weapons won't work in their server (for any players). Players (except the server) still jump when hit, but take no damage.
I was there =D. I have to admit, this is actually a very interesting concept, and I'll probably do some research on this area of sprite modification.

Quote:
Originally Posted by Birdie
Hmm that suggests that the explosion is what does damage
then the fake health from RF's probably means the the RF bullet also does damage.
Quote:
Originally Posted by Odin
Bullets, not explosions, cause damage. The RF explosion, however, does damage as well as the bullet. That's probably where fake health comes from. Worst part is, we know how to fix it now and we can't because of a lack of source code and/or UNKNOWNFILE. Maybe we should bug him to return. Or something. :P
Quote:
Originally Posted by Birdie
odin didn't you hear rad? he said without the explosions the ammo does no damage
It's possible that any sprite from set1 causes damage. I guess the best way to tackle this would be to reduce each frame in set1 to complete nothingness. Regarding the bug-fixing, I don't know much about Unknownfile or his work, but I am extremely fluent in ASM and reverse engineering, and have manually decompiled (by hand) much of the JJ2 binary so I won't comment much on this.
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<TABLE border=1><TR><TD>Facts:
Jazz Sprite Dynamite (JSD)
Tileset Extractor
Neobeo's Firetruck

</TD><TD>Myths:
Jazz Creation Station Plus (JCS+) - 10%
Coming soon - a dedicated server! - 25%
Jazz Sprite Dynamite v2 (JSDv2) - 2%
Another generic single-player level - 0%
</TD></TR></TABLE>