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Baggers

JCF Member

Joined: Jan 2005

Posts: 558

Baggers is doing well so far

Mar 15, 2006, 01:39 AM
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I found the problem.....I was missing a '=0' on one line of code....such a typical bug tiny and seemingly inconsequential but without it the particle system ever knew what object slots were free and so could not make the particle in case it made it into a slot of an existing object.
Ah well its fixed now and I'm working on the GUI again. Only some little tweaks.
After this malarkey its positioning on the character (hard) saving and loading (hard) and couple of easy bits. Then I'm onto the game engine itself, which will rule !
I've missed coding proper game stuff, I've spent far too long making all these editors but without them MIA would be nothing.

After the engine I'm coding M.I.A core which is the bit where you guy can log in a actually create games. The first beta release of MIA will not have a NPC editor, that will come once we have all the other bugs culled and games are running well on-line....that editor is going to be possibly the most challenging yet.

Ah well, lunch time now. After that I'm going to carry on working on this hopefully and maybe even have the particle system nearly finished by the end of the day...only time will tell.

Bye !

[EDIT]
Hooray for progress !

I still doubt that all the particle stuff will be done today.


[EDIT]
More progress !

This wont be all finished today but I think the hard stuff is out the way (particle wise).
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Last edited by Baggers; Mar 15, 2006 at 05:01 AM.