Slight Re-write went well, system is now more expandable....New weapon features have been added mainly relating to when a projectile dies. The user can set the projectile to die on:
Terrain: Bullet dies when it hits the world or objects.
Enemies: Bullet dies when it hits enemies
Blocks: Items that can be damaged (like stomp or shoot blocks in Jazz)
Proximity : Bullet dies when it enters within a set range of an enemy (awesome for proximity mines !)
Bounce Number : Die when the projectile has bounced number of times.
After Time : Dies after ammount of time
You can also now set weapons to pierce armor or for projectiles to attach themselves to whatever they hit...can make really cool weapons:
e.g. A rocket launcher where, when the missile hits the enemy it attaches and then detonates after a certain ammount of time. Used to have one of these in StarWars darkforces II...great weapon, clamp it to an enemy and watch it run back into it's own ranks and explode! hehe
So yeah thats what I'm up to at the moment !
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