@Noob: Sorry, I forgot ;(. If I end up changing anything else on this, I'll throw in the monkey.
Quote:
Originally Posted by Stijn
I found a bug, though. When a sprite goes nearly off the edge of the screen everyone attacking him will cease doing so.
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I actually added this intentionally. Originally we were having problems where too much action was happening off the map. Instead of adding a wall around the map (which would mean actually giving them collision detection) we decided to have them ignore people outside. It also drains your health to be out there, to keep anyone from hiding.
@Boggy: Stijn is correct, it was coded in Game Maker.
@Everyone else: Thanks =D
Oh, and @WR: Sure, feel free to post anywhere. But mention to send any feedback to a@foxmage.com, if possible. And maps are randomly chosen from a list, but there's a setting to make it cycle through them.
EDIT: I sill don't know if the code that makes them help eachother does much. I ran a whole bunch of high-speed tests where only one side had that enabled, and the side with it won only 51-60. That's not a big difference.
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GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
<i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds.
Last edited by Radium; Mar 19, 2006 at 08:51 AM.
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