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JelZe GoldRabbit

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Joined: Mar 2001

Posts: 620

JelZe GoldRabbit is doing well so far

Mar 26, 2006, 01:16 AM
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Quote:
Originally Posted by JazzBusters
In this chapter we've tested if you can create things in JCS of JJ2 from JJ1.
Here are the results:

TUBELECTRIC: Could you create JJ1-electric walls for JJ2 in JCS?

We have tried it, but the walls only could hurt you, or you can shoot them away. Hard choice. It is only possible in JJ1.

End result: Myth BUSTED

ORBITUS: Could you create bouncy floors for JJ2 in JCS with spring-events in it, like in JJ1?

This is possible, but it is very hard. The best way is with Suck-events.

End result: Myth PLAUSIBLE

NIPPIUS: Could you make ice slippery for JJ2 in JCS?

Yes, that is possible. Don't use the Slide-event (doesn't work) Use a wind event. But if you made it to the other side and you like to go back, the ice will 'push' you back.

End result: Myth PLAUSIBLE

DREEMPIPES: Could you create a button were you can shoot on it that can change the water-height for JJ2 in JCS?

No. You should add an Water-height-event on a button. The only way to activate it, is jump at it.

End result: Myth BUSTED

BATTLESHIPS: Is it possible to create an 'end-boss-reactor-thing' at the end that you can destroy to exit the level for JJ2 in JCS?

That is possible. Put an Bubba-Boss-event on the reactor. DO NOT USE AN ACTIVATE BOSS-EVENT OR BUBBA IS BUBBA AND NOT AN REACTOR!
And in JJ2 it is not possible to see the 'health' of the reactor.

End result: Myth PLAUSIBLE

LAGUNICUS: Is it possible to create a water-height-pole that can change the water-height for JJ2 in JCS?

Yes! No problem! With some trigger zones and a trigger scenery you can change the color of the pole and with Water you can change the water height. In the middle, put the Trigger Scenery, then the Trigger Zone around it and then the water around that.

End result: Myth CONFIRMED

You know, we do have a thing called common sense: we could have figured this stuff out all on our own with some thinking (and we have). Secondly, the Mythbusters don't make up myths like you do, they look for them, test them thoroughly, then publish the result. What you did with these "myths" (they're not even myths to begin with) is think them up, answer them with reasoning, and that's it.

The proper definition of a "myth" is an unconfirmed story that most people think is true, like alligators living in the sewers of some major city, or that you'd explode when consuming Pop-Rocks along with cola (both of which are busted btw). Your "myths" don't live up to that definition. In fact, we don't have myths concerning JJ2.

And now in dutch:

Weet je, we hebben iets genaamd gezond verstand: we kunnen dit alles helemaal alleen uitvogelen met wat denkwerk (en dat hebben we ook gedaan). Ten tweede verzinnen de Mythbusters geen myths zoals jij dat doet, ze zoeken mythes, onderzoeken ze grondig en komen dan het het resultaat. Wat jij doet is "mythes" verzinnen (laat staan dat de jouwe geeneens mythes zijn!), beantwoordt ze met wat logica, en klaar.

De echte definitie (of betekenis) van een mythe is "een onbevestigd verhaal waarvan mensen meestal denken dat ze waar zijn", bijv. dat alligators in het riool van sommige grote Amerikaanse steden leven, of dat je ontploft nadat je Pop-Rocks hebt gegeten terwijl je cola hebt zitten drinken (beide zijn trouwens onwaar). Jouw mythes voldoen niet aan die definitie, sterker nog we hebben er eens geen voor JJ2!

- JelZe GoldRabbit =:3