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Odin

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Joined: Dec 2003

Posts: 3,776

Odin is doing well so far

Mar 30, 2006, 07:09 PM
Odin is offline
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Quote:
Originally Posted by Risp_old
In which case, how does the switching work? Can you switch whenever you want, at a press of a button? Is there some limitation (a cooldown time between switches, a limited number of switches, only at certain places in the level, etc)? Do the characters share the same health (or is there even health at all)? Will one character vanish when you switch away from him, or will he just 'go idle' (e.g. the Lost Vikings)? Will levels be made so that you have to use both characters (again, think the Lost Vikings), or will it simply be encouraged?

And as for me, I'm an okay pixel artist (and getting experienced at flash spriting too), but I can't animate fire at all.
  1. Switching will be done via a "rest stop" point at the middle of each level (this "rest stop" also serves as a checkpoint.)
  2. The other chatacter will vanish.
  3. Characters will not share health (3 HP each), so if you're near dead with one, you can simply switch back to the other. Collecting health pickups if you're at full health will not heal your ally, so if you want to use them, you must backtrack to the rest stop.
  4. Some levels will require the use of both characters (hopefully), but most should only require the use of one specific character. I'm not sure how I'll implement it, because I haven't worked out the character's powers yet (Icey may have more "melee" style attacks, e.g. sliding, whereas Firey will focus around ranged attacks, e.g. lava bullets).