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JelZe GoldRabbit

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Joined: Mar 2001

Posts: 620

JelZe GoldRabbit is doing well so far

Apr 3, 2006, 05:31 AM
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Here's the re-test of the Trigger Myth from the first page. Read and learn if you haven't done so.

Quote:
Originally Posted by JelZe GoldRabbit
There are several parameters to a Trigger Zone, and there are two kinds of Triggers to begin with. Allow me to explain:

Trigger Crate: the standard trigger mechanism. Only goes one way (you can't use another crate to reset the trigger), works with ID=0.

Trigger Zone: the other trigger mechanism. Has three parameters: OnOff, Switch, ID. OnOff is what reverses the trigger: OnOff = 1 is the regular setting, OnOff = 0 resets the trigger. Switch is useless, and you know the ID parameter. Trigger Zones do not work when ID = 0, *THAT* is what the DYK? was refering to.

(...)

What I did was this:

Experiment 1:

Trigger Scenery with ID = 0
Trigger Zone with ID = 0, OnOff = 1

Result:
After walking through the Trigger Zone nothing happened: nothing triggered.

Experiment 2:

Trigger Scenery with ID = 1
Trigger Zone with ID = 1, OnOff = 1

Result:
This time the Scenery did trigger

Experiment 3

Trigger Scenery with ID = 0
Trigger Crate with ID = 0

Result:
After destroying the crate the Scenery was triggered.

Conclusion: Only Trigger Zones don't work when ID = 0, Trigger Crates do work.

Myth Confirmed.
By the way, the key to a good and working profession is to be able to take criticism, be it good or bad (especially the bad). As I read the first rule, I get the feel you're like "We're professionals, you're just idiots, neener neener neener".

- JelZe GoldRabbit =:3