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Violet CLM

JCF Éminence Grise

Joined: Mar 2001

Posts: 11,090

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Apr 28, 2006, 09:35 PM
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The thing is, it's hard to have a 2D background look alive unless you use a whole lot of animations, which the tileset needs to support. Textured backgrounds are always changing (assuming automatic speed) and they make it much easier to have a level that moves and looks alive rather than just a rabbit standing in an unchanging image.
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