Thread: NeoAntiCrash
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Cpp

JCF Member

Joined: Mar 2001

Posts: 1,557

Cpp is doing well so far

May 2, 2006, 12:08 AM
Cpp is offline
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Quote:
Originally Posted by Monolith
I need a way of finding you guys when I could actually use testing. :P
I'm on ICQ most of the time while online and sometimes you can find me in jj2 servers when I'm testing and debugging the final public beta of Controller v4.1.

Quote:
Originally Posted by Monolith
Overlord, I don't think I'm going to bother with cencoring due to it's futality, at least not at this point. Maybe in the future when I can make it an option. I would like to cover the password thing, but I don't know how I would go about that.
The bad word filter shouldn't be that difficult to do. You could make it read a txt file where each new line inside the file is a different word to filter (excluding comments that begin on ; and blank lines). This also gives the option to disable the filter whenever the text file is empty or doesn't exist. You could later give an extra option when you make the gui.

Regarding the password thing you could make the program check whether the server is private or public at this address: &H5FCCEA for 1.21 and &H62030A for TSF and (in case server is private) automatically block any join packets (0F) that follow from the same client who didn't specify a password. You can see if a player specifies a password by some UDP packets that server receives and then sends a "go ahead" or a "no go" packet back to the client depending whether the correct password was entered. PS. You can read the password from the following address: &H5FB1C8 for 1.21 and &H61E7E8 for TSF.
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