Quote:
Originally Posted by Neobeo
In fact, the only way to make a completely secure game would be to make everything server-side (aka. a telnet game).
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True. It's how UT2004 works. I suggested the CSHP method for jj2 since the "everything server-side" is an impossible task for jj2 itself. If we were to obtain the source code then this anti-cheating approach would be the first thing to pop into my mind.
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