View Single Post
Falcury

JCF Member

Joined: Nov 2005

Posts: 65

Falcury is doing well so far

May 16, 2006, 07:43 AM
Falcury is offline
Reply With Quote
An update on Project Toolbox:

I've discovered that the JCS.ini hack doesn't actually give access to over a million triggers; which is quite a bit of a problem for CashKeep. CashKeep will operate at trigger 53971, but also at 19, 51, 83, etc.
Luckily, I've found a great solution that opens the way to PT being more user friendly. No more triggers! At least, not with coins & trigger transfers. I'm going to use ambient sounds in order to determine whether the functions are enabled or not.

What I've made and works well so far:

- Inter-level coin and trigger transfers (without hitting a trigger crate, warping etc.)
- Trigger crate endbosses (use lasers or TNT to break the crates - yes, I'm going to legalize the laser, at least in these endboss levels.)

What I'll be working on the near future:

- perfecting abovementioned endboss system. I'm going to make the required amount of hits selectable - 5/10/25/50 hits, any need for more?
- Making the level selection feature
- Making a way to select the laser weapon (Weapon 0)

What I'm probably not going to make:

- countdown shield
- triple jump
Maybe in a later version...