Quote:
Originally Posted by Grytolle
Wouldnt that mean that people with slow connections can't use your patch, as their packets are merged?
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Not exactly. The function that gets player names and such stores the packet size in a register and will load that many bytes into memory.
Currently, the patch protects against misshaped packets produced by JJ2 Server Manipulator (aka the thing that has been pestering you for the last little while that was written by me). It doesn't protect against bigger packets such as those produced by ASD.
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Blubberfish: Project abandoned
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