Quote:
Originally Posted by Falcury
An update on Project Toolbox:
I've discovered that the JCS.ini hack doesn't actually give access to over a million triggers; which is quite a bit of a problem for CashKeep. CashKeep will operate at trigger 53971, but also at 19, 51, 83, etc.
Luckily, I've found a great solution that opens the way to PT being more user friendly. No more triggers! At least, not with coins & trigger transfers. I'm going to use ambient sounds in order to determine whether the functions are enabled or not.
What I've made and works well so far:
- Inter-level coin and trigger transfers (without hitting a trigger crate, warping etc.)
- Trigger crate endbosses (use lasers or TNT to break the crates - yes, I'm going to legalize the laser, at least in these endboss levels.  )
What I'll be working on the near future:
- perfecting abovementioned endboss system. I'm going to make the required amount of hits selectable - 5/10/25/50 hits, any need for more?
- Making the level selection feature
- Making a way to select the laser weapon (Weapon 0)
What I'm probably not going to make:
- countdown shield
- triple jump
Maybe in a later version...
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But those would rock 
And I really wait for this program... 
And if you can make those hits required to destroy boss selectable, (Box with number of hits) Or atleast add 100 hits.
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