Awesome, thanks for the info mate.
Quote:
Levels will not contain dead ends. While everything the player does within a level has consequences, they will never get the feeling they’ve made the wrong choice and have to start over.
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Sounds a bit like Sonic Advance 3, which is the one reason why that game has a huge replayabilty factor: The levels are essentially huge playgrounds with multiple different(key word. We're not talking TSF here) paths that all lead to the exit.
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