In a Quandary
I'm in the middle (or, to be more accurate, the very beginning) of making a level, and I've run into a snag, one I really should have seen coming earlier. But I digress.
Basically, it's a clash between two mutually exclusive design features: water and lighting. See, the basic premise of the level is that you're sneaking into a heavily guarded fortress via the underground waterway, so naturally that includes water. Yet I also would like to include some dark lighting effects, to properly set the mood. I know I'm going to have to compromise in some way, and I just wanted input as to which property to sacrifice.
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"If there's anything more important than my ego, I want it caught and shot now."
-Zaphod Beeblebrox
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