More Doodles, with commentary. Commentary there for those interested, if you're not going to take the time to read it, you're not interested so don't ask for summaries. For everyone else, just click the links.
The doodle idea began with
these. The idea that spurred from those was a Sonic fangame mashed up with some Battery Check concepts. Sonic would be constantly running out of "Ink", and his sprite would also be draining of it's color. If you ran out of ink, you sprite would be a pure outline for example. Sonic also would not run as fast with less ink. Thus, "Doodle Stations" would be scattered around a map to have a huge hand with a pen replisnish your ink and color. To add challenge, the game would focus on having the player constantly straying far from the doodle stations to solve puzzles to progress in the level (Note- Puzzles would behave nothing like the ones in Battery Check, if you were wondering).
I never continued with these since I wanted to draw designs of the Badniks from Sonic 1, which for the life of me I can't remember what any of them look like.
These were done after school the day of the inital Sonic and Mario Doodles. Since the doodles all derived from the idea of the designs being implemented into a fangame, I gave thought to most of these Boss designs. While Wario was pretty much just a doodle Wario, Waluigi had a greatly exxagerated height. In the Wario and Waluigi boss fight, Waluigi would be for the most part in the background making the fight "go". It's hard to explain without seeing the arena sketches. Foreman Spike on the otherhand had a Popeye-esque design because instead of a rigged arena, his attacks would focus on just beating the pulp out of Mario and Luigi.
These were done later that night. Toad wasn't anything special, he was merely just to knock out another character. Plus, it's not like toads did anything useful except tell you what to do anyways. Peach was designed as the "straight woman". Since she was going to be kidnapped in the fangame right off the bat, she really didn't need a funky design. Yes, I know, "Peach being kidnapped" isn't an original base for a storyline, but in my opinion, what actually happens on your way to rescue Peach should be more important since that's what your playing. The Boo was a spur of the moment kind of thing, plus I like the huge tounge, it works well with the other designs.
Finally,
these designs are rejected by myself for various reasons. DK Sr.'s pear-esque shape just wasn't working, and neither was his legs. DK Jr. was just plain tiny on paper, and I barely had any room when designing him. The shyguy just did nothing with the character, and just looked way too simmilar to a Katamari Damacy sketch I did a few nights ago. I just plain didn't like the Magikoopa at all, although his head just needs minor adjustments.
Oh, and two new sprites.
