I had always wanted to see a side-scroller where the movement is 2D, but not really...
For example, if you were to look straight down on a typical side-scroller level, the movement path would look like this (o = start, x = end, # = character, ^ = camera):
Code:
o--#-------------x
^
What if the path actually curved its way through a 3D world, i.e.:
Code:
o
\
\ x
_ # \
| \___/
Uhh...only it would be smooth and more interesting.
The camera would always remain at a fixed side angle, but the path would be able to turn in any direction.
-Nag
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