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BattleSpaz

JCF Member

Joined: Sep 2004

Posts: 178

BattleSpaz is doing well so far

Oct 14, 2006, 08:37 AM
BattleSpaz is offline
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Code:
v1.23 (Released Patch Version)


Removed new volume max @ 50%.

Changed default to UseDirectSound=true (New galaxy works on most PC's, those who don't can turn it off, seems driver bugs with SB16 has been fixed/Unreal test bed).

Fixed music always be reset to 100% when entering level, restarting game, etc.

Command-line "-nosound" option didn't work with the new sound system, fixed.

Minimized server now gives up TimeSlice and maxes out to 50 frames/sec, works better when multitasking.
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v1.22 (Gathering of Developers Retail Release Version)


Repeating " captured the flag" messages. Fixed.

TEAMplay/CLANplay:
People can now select their own team when they join a game. Set to Default, this will choose even/odd client numbers (like 1.21 games) but you can now also select blue or red as the team. You will join the server as that team. Combined with kicking with this simple Clan based play can be done, in all game modes.

Not shown for local-multiplayer games (non-network based)
*NEW EVENT*: Trigger Zone. Thanks Dethman.
When a player walks through this event, a switch is pulled.

Destructable scenery can now also be reset back by having an OFF event.

SWITCH=1 flips the current state.
When a server stops, the message "server stopped'" is shown correctly now...

Music Files:
Files with other extensions such as S3M, XM or IT can now be played directly, no .J2B patched behind the name anymore (oops, thought we fixed this before). This makes the MOD2J2B utility for end-users obsolete, MOD2J2B is bad since it's also sound system version dependent, just include your normal original S3M/whatever files now.
Fixed joystick key setup + tested with sidewinder.
System waits for button after pressing a new on.

Tested MS Sidewinder 2 software, works fine here.
Loading wrong savegame type. Multiplayer vs. Single Player fixed.

Fixed some problems with starting games through commandlines. Entering number of players (-PLAYER2) when lastplayed menu-interfaced game had another count of players. Now fixed.

Added a file selector for local multiplayer games. Game now no longer defaults to the official Party Mode levels for split screen play.

All key buffers cleared after playing a game.

When you get a crate of powered-up homing missilles, you can sometimes get over 50 ammo. Fixed.

Kicking:
Type T, then kick   or kick   etc...
The number is the number of the player that you want to kick off. The client of the player gets disconnected, so if the guy is playing with more players, they are all kicked off. Player is shown "Server Kicked You Off" message.

Banning: (Use banlist.txt)
Servers can see IP addresses of players (press F9 twice, only on server).

The banlist.lst can contain names, which are substrings and which will be illegal. Names are A-Z only, numbers are not counted (so an entry like HENK or HENK01 or H2E2N2K will be the same as just HENK).

Can contain IP addresses, with wildcards 192.168.*.*

One new entry on each new line.

Usage: T, BAN HENK or BAN 1 . The name and IP of the guy are added to the banlist.txt.

User is shown "Server Banned You." message.

Other players (1.22 clients) are shown: " was BANNED" or " was kicked off."
Chat Filter:
The Chat filter is clientside and takes input strings and does substring matches on them and replaces bad language with "---".

"-NOFILTER" option for turning the filter off (it's client side only).

Extended default file.
New order info and readme texts.

Server should now always send UDP packets from port 10052.

Fixed bug in JCS where some mask files could crash with a General Protection Violation or Page Fault.

New keys in JCS which let you scroll easily with Tab.

Fixed bug on Non-P2 MMX based machines which didn't show an option for 16 bit colour in the Video pulldown menu in Windowed Mode.

Fixed server passwording bug. Thanks HiDDeN.

Fixed bug where completing a secret level like Gargoyles Lair caused the Area End of Level events to stop working.
I didn't want competion wich is better, I just wanted the changelog >_>

Thanks Neobeo.