Stats post, folks! I'll keep this updated as the battle goes on.
We start in a cluster at the bottom. They start one on each of the other three sides, with Abydos at the top.
Character stats
Note that the details of foes is incomplete. I'll try to update it as we find out more about them. Unknown details are in italics
Friendlies
Araches/L33tz4n
Attack 4
Movement 3
HP 20
Lightning: 10 points o' damage to whatever you want
Haste: Charm target with "+2 movement", starting next turm
Biohazard: Curse target with "lose 2 HP per turn"
Hypnotise: Control target opponent for one turn. They can't act next turn
Summon Mythslayer: Summon Mythslayer to target location
Summon Water Elemental: Summon Water Elemental to target location
Summon Enchantresphere: Summon Enchantresphere to target location
Summon A. W. A.: Summon Accupuncturist to target location
Faw/Uberbob
Attack 6
Movement 2
HP 24
Disbalance: Deals 3 damage to target and halves their defence for this turn
Anti Magic: Disenchant target and make them immune to magic
Defender: Charm target with "max HP +10", and they recover 10 HP
Heal: Target restores 10 HP
Raise: Revive target dead character with 1/2 of total HP
Animate dead: Revive target dead character with 1/2 of total HP and place them under your control. They die at end of turn
First Aid Kit: recover 15 health. Meele range only, ignores magic immunity
Shuriken
Attack 5
Movement 4
HP 17
Feat: The
all-purpose uber-spell, that even ignores magic immunity
Ninja speed: +2 movement to Shuriken until end of turn. If used at end of turn, allows a second attack
Foshzzle: Attack based on damge Shuriken has taken
Fooruman
Attack 5
Movement 2
HP 20
Dispell: Negate spell effects on target character
Heal: Target character restores 15 HP
Raise: Revive target dead character, and character restores 1/2 of total HP
Foshzzle: Attack based on damge Fooruman has taken
Quantum Squaredance: Swap Fooruman's and target character's location
Custard's Last Stand: Gives Fooruman +2 movement and attacking only takes 1 movement point. Fooruman dies at start of next turn
Friendly summons
Mythslayer
Attack 4
Movement 3
HP 11
Slay: target character loses 1/3 of current HP
Water Elemental
Attack 5
Movement 2
HP 8
Enchantresphere
Attack 4
Movement 2
HP 9
Immune to magic
Arabian War Accupuncturist
Attack -6 (note that this heals by 6HP each 'attack')
Move 4
HP 8
Needletime: changes AWA's attack to -2, but attacking only takes one movement point (and so can attack multiple times a turn)
Foes
Abydos
Attack 6
Movement (none)
HP 40
Immune to magic
Abydos can still attack even though it has no movement
Abydos can target itself with its spells
Freeze: Stun character
Summon Abyss Monster: Summon the Servant to target location
Summon Abyss Monster: Summon Carl to target location
2xLife Drain: Target character is cursed with "lose 1/4 of max HP each turn to Abydos"
Frost Armor: Double defense (not a charm or curse)
Snow Skin: Heal 10 HP, and 4x defense for one turn
Abyss Sacrafice: Fully heal target character and Abydos takes damage equal to amount healed
the Lurker
Attack 5
Movement 2
HP 30
Can float above pits
Last Breath: Charm target with "temporary invulnerability", but
they go down to 10% health and lose 1HP each turn
Heal: Target character restores 10 HP
the Drudge
Attack 5
Movement 2
HP 30
Can float above pits
Last Breath: Charm target with "temporary invulnerability", but
they go down to 10% health and lose 1HP each turn
Heal: Target character restores 10 HP
Enemy summons
the Servant
Attack 5
Movement 2
HP 30
Can float above pits
Last Breath: Charm target with "temporary invulnerability", but
they go down to 10% health and lose 1HP each turn
Heal: Target character restores 10 HP
Carl
Attack 5
Movement 2
HP 30
Can float above pits
Last Breath: Charm target with "temporary invulnerability", but
they go down to 10% health and lose 1HP each turn
Heal: Target character restores 10 HP
Important battle notes
Again, subject to change as more information is known- Characters take Double damage if they cast a spell that turn.
- Characters take Half damage if they are defending that turn.
- Characters take Normal damage if they both cast a spell and defend in the same turn.
- You can move diagonally. Diagonal moves do not cost extra.
- Dead people obstruct movement.
- We can only cast one spell per turn. Spells may be targeted anywhere and do not require line of sight.
- Magic immunity does not prevent the use of items (e.g. First Aid Kit).
- Grouped characters (e.g. A/L) attack together and take damage together.
- Attacking counts as a move, and ends movement.
- You cannot defend and move in the same turn.
- Spells that reduce the movement points required for attacking allow you to attack more than once.
- You can move the same turn you are Raised.
- Raise, Animate Dead, Feat and the First Aid Kit are not affected by magic immunity.
- Summons cannot cast spells the turn they are summoned.
- You can't cast the spells of someone you've hypnotised.
- Antimagic can't be dispelled.
- The dark squares on the side of the map are bottomless pits
The battlefield changes in size during the battle as follows:
Turn 1: stay at 5 tiles wide
Turn 2: shrink to 3 tiles wide
Turn 3: shrink to 1 tile wide
Turn 4: grow to 3 tiles wide
Turn 5: grow to 5 tiles wide
Turn 6: shrink to 3 tiles wide
Turn 7: shrink to 1 tile wide
Turn 8: grow to 3 tiles wide
Turn 9: grow to 5 tiles wide
... and so on
This happens at the end of each turn.
Right, I think that's all. Feel free to correct me if I've missed something out or made a mistake.